Search results
Results From The WOW.Com Content Network
View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website, [121] but they are still available for free download on Zophar's Domain.
The main subjects of View-Master reels were Carlsbad Caverns and the Grand Canyon. [1] The View-Master was marketed through Mayer's photo-finishing, postcard and greeting card company Sawyer's Service, Inc., known eventually as Sawyer's, Inc. The partnership led to the retail sales of View-Master viewers and reels.
This is a list of cartridges and cassettes for the Intellivision game system. Some cartridges were branded as both Mattel Electronics and Sears Tele-Games, and later republished by INTV Corp. as Intellivision Inc. Between 1979 and 1989, a total of 132 titles were released: 118 cartridges plus one compilation cartridge for the Master Component
Matrix Games: Master of Magic: 2022 MuHa Games Slitherine Software: Master of Orion: Conquer the Stars: 2016 Nimble Giant Entertainment: Wargaming: Master of Orion II: Battle at Antares: 1996 Simtex: Microprose: Master of Orion III: 2003 Quicksilver Software: Infogrames: Master of the Skies: The Red Ace: 2000 Fiendish Games: Small Rockets
Video Art was positioned against a wide range of educational toys and interactive television systems, such as View-Master Interactive Vision and VideoSmarts, and against television itself. [5] It was sold alongside, but not directly positioned against, mainstream game consoles such as the Nintendo Entertainment System and the Master System.
The gaming is strictly point-based and dependent on shot accuracy, and as a result, players can't truly win or lose a game. The system's post-launch appeal was limited by this and by the fact that the only real genre on the system were light gun games that played exactly the same way every time, [ 2 ] leading to its quick market decline.
This category lists video games developed by InterActive Vision. Pages in category "InterActive Vision games" The following 6 pages are in this category, out of 6 total.