When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic perspective. It is a reasonable approximation when the depth of the object along the line of sight is small compared to the distance from the camera, and the field of view is small.

  3. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Boundary is a circle. All parallels and meridians are circular arcs. Usually clipped near 80°N/S. Standard world projection of the NGS in 1922–1988. c. 150: Equidistant conic = simple conic: Conic Equidistant Based on Ptolemy's 1st Projection Distances along meridians are conserved, as is distance along one or two standard parallels. [3] 1772

  4. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    An image plane, where the 3D world is projected through the aperture of the camera. The image plane is parallel to axes X1 and X2 and is located at distance f {\displaystyle f} from the origin O in the negative direction of the X3 axis, where f is the focal length of the pinhole camera.

  5. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    In first-angle projection, the front view is pushed back to the rear wall, and the right side view is pushed to the left wall, so the first-angle symbol shows the trapezoid with its shortest side away from the circles. In third-angle projection, the front view is pulled forward to the front wall, and the right side view is pulled to the right ...

  6. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Picture of Notre Dame de Reims showing perspective distortion The same picture corrected. Perspective control is a procedure for composing or editing photographs to better conform with the commonly accepted distortions in constructed perspective. The control would: make all lines that are vertical in reality vertical in the image.

  7. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  9. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Perspective projection. The shaded three-dimensional objects must be flattened so that the display device - namely a monitor - can display it in only two dimensions, this process is called 3D projection. This is done using projection and, for most applications, perspective projection. The basic idea behind perspective projection is that objects ...