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  2. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Here, complexity refers to the time complexity of performing computations on a multitape Turing machine. [1] See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, () below stands in for the complexity of the chosen multiplication algorithm.

  3. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations N as the result of input size n for each function. In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated ...

  4. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  5. Integer factorization - Wikipedia

    en.wikipedia.org/wiki/Integer_factorization

    Shor's algorithm takes only O(b 3) time and O(b) space on b-bit number inputs. In 2001, Shor's algorithm was implemented for the first time, by using NMR techniques on molecules that provide seven qubits. [7] In order to talk about complexity classes such as P, NP, and co-NP, the problem has to be stated as a decision problem.

  6. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    /// Performs a Karatsuba square root on a `u64`. pub fn u64_isqrt (mut n: u64)-> u64 {if n <= u32:: MAX as u64 {// If `n` fits in a `u32`, let the `u32` function handle it. return u32_isqrt (n as u32) as u64;} else {// The normalization shift satisfies the Karatsuba square root // algorithm precondition "a₃ ≥ b/4" where a₃ is the most ...

  7. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  8. Pollard's rho algorithm - Wikipedia

    en.wikipedia.org/wiki/Pollard's_rho_algorithm

    If the pseudorandom number = occurring in the Pollard ρ algorithm were an actual random number, it would follow that success would be achieved half the time, by the birthday paradox in () (/) iterations. It is believed that the same analysis applies as well to the actual rho algorithm, but this is a heuristic claim, and rigorous analysis of ...

  9. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.