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  2. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    Each sprint starts with a sprint planning event in which a sprint goal is defined. Priorities for planned sprints are chosen out of the backlog. Each sprint ends with two events: [8] A sprint review (progress shown to stakeholders to elicit their feedback) A sprint retrospective (identifying lessons and improvements for the next sprints)

  3. Software release life cycle - Wikipedia

    en.wikipedia.org/wiki/Software_release_life_cycle

    The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system).It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public.

  4. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    A typical length for a sprint is less than 30 days. [18] [19] Sprint planning, sprint retrospective and sprint review meetings are timeboxed. [18] In Extreme programming methodologies, development planning is timeboxed into iterations typically 1, 2 or 3 weeks in length. The business revalues pending user stories before each iteration. [20]

  5. Technology demonstration - Wikipedia

    en.wikipedia.org/wiki/Technology_demonstration

    A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology.

  6. Hackathon - Wikipedia

    en.wikipedia.org/wiki/Hackathon

    A Wikimedia Hackathon in Prague. A hackathon (also known as a hack day, hackfest, datathon or codefest; a portmanteau of hacking and marathon) is an event where people engage in rapid and collaborative engineering over a relatively short period of time such as 24 or 48 hours.

  7. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners, in 2001. [1]

  8. Design & Engineering Methodology for Organizations - Wikipedia

    en.wikipedia.org/wiki/Design_&_Engineering...

    DEMO is a methodology for designing, organizing and linking organizations. Central concept is the "communicative action": communication is considered essential for the functioning of organizations. Agreements between employees, customers and suppliers are indeed created to communicate.

  9. Design sprint - Wikipedia

    en.wikipedia.org/wiki/Design_sprint

    The concept sprint is a fast five-day process for cross-functional teams to brainstorm, define, and model new approaches to business issue. [ 10 ] [ 11 ] Another common variant is the Service Design Sprint , an approach to Design Sprints created in 2014 that uses Service Design tools and mechanics to tackle service innovation.