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  2. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In physics, the dot product takes two vectors and returns a scalar quantity. It is also known as the "scalar product". The dot product of two vectors can be defined as the product of the magnitudes of the two vectors and the cosine of the angle between the two vectors.

  3. Classical Hamiltonian quaternions - Wikipedia

    en.wikipedia.org/wiki/Classical_Hamiltonian...

    When a non-scalar quaternion is viewed as the quotient of two vectors, then the axis of the quaternion is a unit vector perpendicular to the plane of the two vectors in this original quotient, in a direction specified by the right hand rule. [59] The angle is the angle between the two vectors. In symbols, =.

  4. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The dot product of two unit vectors behaves just oppositely: it is zero when the unit vectors are perpendicular and 1 if the unit vectors are parallel. Unit vectors enable two convenient identities: the dot product of two unit vectors yields the cosine (which may be positive or negative) of the angle between the two unit vectors.

  5. Comparison of vector algebra and geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_vector...

    The fundamental difference is that GA provides a new product of vectors called the "geometric product". Elements of GA are graded multivectors: scalars are grade 0, usual vectors are grade 1, bivectors are grade 2 and the highest grade (3 in the 3D case) is traditionally called the pseudoscalar and designated .

  6. Angular distance - Wikipedia

    en.wikipedia.org/wiki/Angular_distance

    Angular distance or angular separation is the measure of the angle between the orientation of two straight lines, rays, or vectors in three-dimensional space, or the central angle subtended by the radii through two points on a sphere.

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...

  8. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  9. Parallel transport - Wikipedia

    en.wikipedia.org/wiki/Parallel_transport

    Parallel transport of a vector around a closed loop (from A to N to B and back to A) on the sphere. The angle by which it twists, , is proportional to the area inside the loop. In differential geometry, parallel transport (or parallel translation [a]) is a way of transporting geometrical data along smooth curves in a manifold.