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Advanced Placement (AP) Physics 2 is a year-long introductory physics course administered by the College Board as part of its Advanced Placement program. It is intended to proxy a second-semester algebra-based university course in thermodynamics, electromagnetism, optics, and modern physics. [1]
The updates includes more information on the format and structure of the exam. [6] College Board also put out new testing dates for the AP exams. [7] One major change to the AP exam is that the tests will be completely open-note. [8] Students may use any class notes or other non-human resources for the exam. [9]
Both exams have the same number of multiple-choice questions and have identical free-response formats. [2] AP Physics 1 has the lowest average exam scores of any AP exam, while AP Physics C: Mechanics has among the highest. [3] Both exams cover a similar mixture of topics, focusing primarily on Newtonian mechanics, kinematics, rotation, and ...
AP Physics 1: Algebra-Based and AP Physics 2: Algebra-Based [63] Fluids, which used to be Unit 1 in AP Physics 2, became Unit 8 in AP Physics 1. With Fluids no longer being in its curriculum, the section of AP Physics 2 that covered Waves and Optics was split into two units that covered the topic with more depth.
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His system became popular in the 19th century, then Steven J. Edwards extended it to support its use by computers. FEN is defined [2] in the "Portable Game Notation Specification and Implementation Guide". [1] In the Portable Game Notation for chess games, FEN is used to define initial positions other than the standard one. [3]
The heavily computational AP Physics B course served as the College Board's algebra-based offering for four decades. As part of the College Board's redesign of science courses, AP Physics B was discontinued; therefore, AP Physics 1 and 2 were created with guidance from the National Research Council and the National Science Foundation. [2]
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.