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  2. Gaussian quadrature - Wikipedia

    en.wikipedia.org/wiki/Gaussian_quadrature

    This exact rule is known as the Gauss–Legendre quadrature rule. The quadrature rule will only be an accurate approximation to the integral above if f (x) is well-approximated by a polynomial of degree 2n − 1 or less on [−1, 1]. The Gauss–Legendre quadrature rule is not typically used for integrable functions with endpoint singularities ...

  3. Newton–Cotes formulas - Wikipedia

    en.wikipedia.org/wiki/Newton–Cotes_formulas

    It is assumed that the value of a function f defined on [,] is known at + equally spaced points: < < <.There are two classes of Newton–Cotes quadrature: they are called "closed" when = and =, i.e. they use the function values at the interval endpoints, and "open" when > and <, i.e. they do not use the function values at the endpoints.

  4. Numerical integration - Wikipedia

    en.wikipedia.org/wiki/Numerical_integration

    Adaptive quadrature is a numerical integration method in which the integral of a function is approximated using static quadrature rules on adaptively refined subintervals of the region of integration. Generally, adaptive algorithms are just as efficient and effective as traditional algorithms for "well behaved" integrands, but are also ...

  5. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Application of the second rule to the region of 3 points generates 1/3 Simpson's rule, 4 points - 3/8 rule. These rules are very much similar to the alternative extended Simpson's rule. The coefficients within the major part of the region being integrated are one with non-unit coefficients only at the edges.

  6. Bayesian quadrature - Wikipedia

    en.wikipedia.org/wiki/Bayesian_quadrature

    The most common choice of prior distribution for is a Gaussian process as this permits conjugate inference to obtain a closed-form posterior distribution on [].Suppose we have a Gaussian process with prior mean function : and covariance function (or kernel function) :.

  7. Gauss–Legendre quadrature - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_quadrature

    Carl Friedrich Gauss was the first to derive the Gauss–Legendre quadrature rule, doing so by a calculation with continued fractions in 1814. [4] He calculated the nodes and weights to 16 digits up to order n=7 by hand. Carl Gustav Jacob Jacobi discovered the connection between the quadrature rule and the orthogonal family of Legendre polynomials.

  8. Gauss–Kronrod quadrature formula - Wikipedia

    en.wikipedia.org/wiki/Gauss–Kronrod_quadrature...

    Gauss–Kronrod formulas are extensions of the Gauss quadrature formulas generated by adding + points to an -point rule in such a way that the resulting rule is exact for polynomials of degree less than or equal to + (Laurie (1997, p. 1133); the corresponding Gauss rule is of order ).

  9. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics , polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography .