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Bitboards allow the computer to answer some questions about game state with one bitwise operation. For example, if a chess program wants to know if the white player has any pawns in the center of the board (center four squares) it can just compare a bitboard for the player's pawns with one for the center of the board using a bitwise AND operation.
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
^ The netstrings specification only deals with nested byte strings; anything else is outside the scope of the specification. ^ PHP will unserialize any floating-point number correctly, but will serialize them to their full decimal expansion. For example, 3.14 will be serialized to 3.140 000 000 000 000 124 344 978 758 017 532 527 446 746 826 ...
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
A Byte of Python: Author: Swaroop C H: Software used: DocBook XSL Stylesheets with Apache FOP: Conversion program: Apache FOP Version 1.1: Encrypted: no: Page size: 595.275 x 841.889 pts (A4) Version of PDF format: 1.4
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
A bitwise operation operates on one or more bit patterns or binary numerals at the level of their individual bits. It is a fast, primitive action directly supported by the central processing unit (CPU), and is used to manipulate values for comparisons and calculations.
[495] [496] Additionally to the released source code, as game data and rules are stored in XML files and most of the game is written in Python, much (but not all) of the game is "open" and easily customizable. [497] The game's community produced later many mods, total conversions and optimization patches for the game. [498] Civilization V: 2010