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Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.
A character in the roleplaying video game Legend of Grimrock who has 23373 experience points: they need 71006 points to reach the next level. An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game.
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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Total face width is the actual dimension of a gear blank including the portion that exceeds the effective face width, or as in double helical gears where the total face width includes any distance or gap separating right hand and left hand helices. For a cylindrical gear, effective face width is the portion that contacts the mating teeth.
Gain and Watts Calculator; Mike Sherman's gear calculator Archived 2011-03-10 at the Wayback Machine Online calculator for derailleur gears, with useful graphic displays; HPV Drivetrain Analyzer A drivetrain analyzer and gear calculator for HPV's (Human Powered Vehicles) that will handle compound drives and geared cranks and hubs.
Figure 1: Rangekeeper Coordinate System. The coordinate system has the target as its origin. The y axis value range to the target. US Navy rangekeepers during World War II used a moving coordinate system based on the line of sight (LOS) between the ship firing its gun (known as the "own ship") and the target (known as the "target").
Audio engineers use dynamic range to describe the ratio of the amplitude of the loudest possible undistorted signal to the noise floor, say of a microphone or loudspeaker. [18] Dynamic range is therefore the signal-to-noise ratio (SNR) for the case where the signal is the loudest possible for the system. For example, if the ceiling of a device ...