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  2. Human interface guidelines - Wikipedia

    en.wikipedia.org/wiki/Human_interface_guidelines

    Human interface guidelines often describe the visual design rules, including icon and window design and style. Much less frequently, they specify how user input and interaction mechanisms work. Aside from the detailed rules, guidelines sometimes also make broader suggestions about how to organize and design the application and write user ...

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    Printable template for mobile and desktop app design . User interface design requires a good understanding of user needs. It mainly focuses on the needs of the platform and its user expectations. There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project. [4]

  4. Windows Aero - Wikipedia

    en.wikipedia.org/wiki/Windows_Aero

    Windows Aero is the first major revision to Microsoft's user design guidelines for Microsoft Windows since Windows 95, covering aesthetics, common controls such as buttons and radio buttons, task dialogs, wizards, common dialogs, control panels, icons, fonts, user notifications, and the "tone" of text used.

  5. The Humane Interface - Wikipedia

    en.wikipedia.org/wiki/The_Humane_Interface

    The Humane Interface: New Directions for Designing Interactive Systems (ISBN 0-201-37937-6) is a book about user interface design written by Jef Raskin and published in 2000. It covers ergonomics, quantification, evaluation, and navigation. [1] [2] [3]

  6. List of style guides - Wikipedia

    en.wikipedia.org/wiki/List_of_style_guides

    Apple Style Guide, published online by Apple Inc. [13] Provides editorial guidelines for text in Apple instructional publications, technical documentation, reference information, training programs, and the software user interface. An earlier version was the Apple Publications Style Guide. [14]

  7. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    The gulf of evaluation stands for the psychological gap that must be crossed to interpret a user interface display, following the steps: interface → perception → interpretation → evaluation. Both "gulfs" were first mentioned in Donald Norman's 1986 book User Centered System Design: New Perspectives on Human-computer Interaction. [10] [14]

  8. Principles of user interface design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_user...

    The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The ...

  9. User interface specification - Wikipedia

    en.wikipedia.org/wiki/User_interface_specification

    The purpose of the UI design draft is to show the design proposed, and to explain how the user interface enables the user to complete the main use cases, without going into details. It should be as visual as possible and all the material created must be in such a format that it can be used in the final UI specification.