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Descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction. 224: 0-7869-2654-6: Monster Manual II: Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter: September 1, 2002: A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Also includes ...
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Title Author Date Subject ISBN; Eberron Player's Guide ― June 2009: Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons.
The use of health points simplifies the game development process (since developers do not need to create complex damage systems), allows computers to simplify calculations associated with the game, and makes it easier for the player to understand the game. [10] However, more complex and realistic damage systems are used in a number of games.
[6]: 19 The first published use of the name "Mystara" came in 1991 from Bruce Heard in the Letters section of his Voyage of the Princess Ark series in Dragon magazine. [7] While the name was used in official publications after this, it was not until the conversion to AD&D 2nd Edition in 1994 that products were produced under the Mystara title ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
For example, if a character has hit points of 52, the character is unconscious and dying at 0 hit points and death occurs when the character's hit points reach -26. In 5th Edition, a character is killed automatically if the damage is greater than the negative value of their maximum hit points.