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Anomia is a card-based party game designed by Andrew Innes and first published by Anomia Press in 2009. It is a fast-paced game where players flip cards until the symbols on two players’ cards match. Matching players then race to give an example of the category on their opponent’s card. [1]
For the One Flip variation below, this strategy is fairly simple. Before any turn in the game, there are t cards still in play, and n cards still in play but of known value. The current player should flip over an unknown card. If this card matches one of the known cards, the match is next chosen.
An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other. The visible faces of the cards show 3, 8, blue and red. Which card(s) must you turn over in order to test that if a card shows an even number on one face, then its opposite face is blue?
Solitaire: Classic Flip 3 is a challenging version of this intelligent game in which three cards are played at a time. Build up the same suit counting up from Ace to King until each pile contains ...
Three-card monte – also known as find the lady and three-card trick – is a confidence game in which the victims, or "marks", are tricked into betting a sum of money, on the assumption that they can find the "money card" among three face-down playing cards. It is very similar to the shell game except that cards are used instead of shells. [1]
Cards in the hat, or card flip, [1] is a card throwing game in which the players throw playing cards into a hat or other receptacle. [2] The game requires concentration and some skill. Gameplay
Uno Flip! (/ ˈ uː n oʊ /; from Italian and Spanish for 'one') is an American shedding-type card game produced by Mattel. [2] The cards from the deck are specially printed for the game. This game is a variation of Uno. [3] Uno Flip! should not be confused with a dexterity-based game called Uno Flip. [4] [5]
The North Korean mass games Arirang Festival, however, were the first to extend the card stunt to an art form, using flip-book cards to produce enormous hour-long animated sequences. Card Stunts created on a smaller scale (50 to 1,000 cards) are used as team-building exercises for corporations, or to promote a new company logo, or recognize a ...