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  2. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    More generally, direction cosine refers to the cosine of the angle between any two vectors. They are useful for forming direction cosine matrices that express one set of orthonormal basis vectors in terms of another set, or for expressing a known vector in a different basis. Simply put, direction cosines provide an easy method of representing ...

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The matrix and the vector can be represented with respect to a right-handed or left-handed coordinate system. Throughout the article, we assumed a right-handed orientation, unless otherwise specified. Vectors or forms The vector space has a dual space of linear forms, and the matrix can act on either vectors or forms.

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The Rodrigues vector (sometimes called the Gibbs vector, with coordinates called Rodrigues parameters) [3] [4] can be expressed in terms of the axis and angle of the rotation as follows: = ^ ⁡ This representation is a higher-dimensional analog of the gnomonic projection , mapping unit quaternions from a 3-sphere onto the 3-dimensional pure ...

  5. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle between two vectors of length one is defined as their dot product. So the equivalence of the two definitions of the dot product is a part of the equivalence of the classical and the modern formulations of ...

  6. Unit vector - Wikipedia

    en.wikipedia.org/wiki/Unit_vector

    When a unit vector in space is expressed in Cartesian notation as a linear combination of x, y, z, its three scalar components can be referred to as direction cosines. The value of each component is equal to the cosine of the angle formed by the unit vector with the respective basis vector.

  7. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    By referring collectively to e 1, e 2, e 3 as the e basis and to n 1, n 2, n 3 as the n basis, the matrix containing all the c jk is known as the "transformation matrix from e to n", or the "rotation matrix from e to n" (because it can be imagined as the "rotation" of a vector from one basis to another), or the "direction cosine matrix from e ...

  8. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    In data analysis, cosine similarity is a measure of similarity between two non-zero vectors defined in an inner product space. Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not depend on the ...

  9. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    The vector cross product, used to define the axis–angle representation, does confer an orientation ("handedness") to space: in a three-dimensional vector space, the three vectors in the equation a × b = c will always form a right-handed set (or a left-handed set, depending on how the cross product is defined), thus fixing an orientation in ...