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Way of the Samurai, known in Japan as Samurai (侍), is a PlayStation 2 action-adventure game developed by Acquire and released in 2002. Set in 19th century Japan, the player takes on the role of a rōnin who wanders into a remote village and becomes involved in a conflict between rival clans. A notable feature of the game is the branching ...
Sengoku (2011 video game) Sengoku (1991 video game) Sengoku Basara; Sengoku Basara 4; Sengoku Basara: Samurai Heroes; Seven Samurai 20XX; Shadow Tactics: Blades of the Shogun; Shinsetsu Samurai Spirits Bushidō Retsuden; Shogun Warriors (video game) James Clavell's Shōgun; Shogun: Total War; Skulls of the Shogun; Soul of the Samurai; Sword of ...
The game was the first title by Madfinger Games and was released in 2009. Developers were at the time employees of 2K Czech and worked on it at their free time before they officially founded a company in May 2010. [1] When the company was founded, the developers decided to release an updated version of the game as Samurai: Way of the Warrior HD ...
A samurai in his armor in the 1860s. Hand-colored photograph by Felice Beato. Bushidō (武士道, "the way of the warrior") is a moral code concerning samurai attitudes, behavior and lifestyle, [1] [2] [3] formalized in the Edo period (1603–1868). There are multiple types of bushido which evolved significantly through history.
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment.The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan.
Second Samurai; Sengoku Basara; Sengoku Basara 4; Sengoku Blade; Shadow Tactics: Blades of the Shogun; Shinrei Jusatsushi Tarōmaru; Shiren the Wanderer (2008 video game) Shiro Project:RE; SimCity Creator (Nintendo DS) Skulls of the Shogun; Soul of the Samurai; SpellCaster (video game) Sword of Honour (video game) Sword of the Samurai (video game)
Acquire was founded on December 6, 1994, and in 1998 developed Tenchu: Stealth Assassins for the PlayStation, which turned into a franchise.The developer pushed for a more sandbox approach to the level design, which found its way in other Acquire titles like Way of the Samurai and Shinobido: Way of the Ninja.
The game begins by giving the player their choice of name, clan, and family specialty.Within the game, death is final and frequently risked; an early priority is establishing a family, which permits the player to continue as the samurai's heir in the event of death or retirement.