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To change this template's initial visibility, the |state= parameter may be used: {{Non trick-taking card games | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Non trick-taking card games | state = expanded}} will show the template expanded, i.e. fully visible.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The game is played by creating a row of cards in sequence. At the start of the game the dealer (known as "God") invents a secret constraint for how these cards must progress: for example, "each card played must be higher than the last, unless the last card was a face card, in which case any numeral card may be played".
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The game was aimed at 12–15-year-olds, an age where people began to develop ideas regarding refugees and similar issues. [ 5 ] [ 8 ] [ 9 ] In Against All Odds , the player takes the role of a refugee and plays through twelve stages – depicting his persecution and flight from his native country, through to eventual integration into a foreign ...
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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).