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  2. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication.

  3. Ubisoft Connect - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Connect

    The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March 2010 rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days. [16] The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch. [17]

  4. Ubisoft - Wikipedia

    en.wikipedia.org/wiki/Ubisoft

    The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform a start-up check through Uplay/Ubisoft Connect servers when launched. [151] [152] [153 ...

  5. Exclusive-Ubisoft activist investor says it has support of 10 ...

    www.aol.com/news/exclusive-ubisoft-activist...

    An activist investor pushing for a sale of "Assassin's Creed" maker Ubisoft has gathered support from 10% of the French videogame publisher's shareholders, it said in a letter on Thursday that was ...

  6. Denuvo - Wikipedia

    en.wikipedia.org/wiki/Denuvo

    Denuvo Anti-Tamper is an anti-tamper and digital rights management (DRM) system developed by the Austrian company Denuvo Software Solutions GmbH. The company was formed from a management buyout of DigitalWorks, the developer of SecuROM, and began developing the software in 2014.

  7. Assassin's Creed Revelations - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed_Revelations

    The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection." Even then, the always-online DRM was permanently ...

  8. Digital rights management - Wikipedia

    en.wikipedia.org/wiki/Digital_rights_management

    It was more than a month after the PC release in the first week of April that software was released that could bypass Ubisoft's DRM in Assassin's Creed II. The software did this by emulating a Ubisoft server for the game. Later that month, a real crack was released that was able to remove the connection requirement altogether. [69] [70]

  9. The Settlers 7: Paths to a Kingdom - Wikipedia

    en.wikipedia.org/wiki/The_Settlers_7:_Paths_to_a...

    The game can be played in one of three modes; "Single-player Campaign", "Single-player Skirmish", or "Multiplayer".[8] [9] In Campaign mode, the player must complete a series of missions, the goal of each of which is either to achieve a predetermined number of "Victory Points" or to complete a series of missions assigned via the "Mission Board". [9]