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Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.
A Morse code light is light in which appearances of light of two clearly different durations (dots and dashes) are grouped to represent a character or characters in the Morse Code. For example, "Mo(A)" is a light in which in each period light is shown for a short period (dot) followed by a long period (dash), the Morse Code for "A".
Structured light is the process of projecting a known pattern (often grids or horizontal bars) on to a scene. The way that these deform when striking surfaces allows vision systems to calculate the depth and surface information of the objects in the scene, as used in structured light 3D scanners .
A decorative lighting device that projects a gobo. Components from right to left are the lamp house, the gobo itself (in this case a grid made of wires), and the focusing lens. In a theatrical unit, all three would be in an enclosure to prevent light spillage. The insert at lower right shows the pattern this device projects.
A scheduled-task pattern is a type of software design pattern used with real-time systems. [1] It is not to be confused with the "scheduler pattern".While the scheduler pattern delays access to a resource (be it a function, variable, or otherwise) only as long as absolutely needed, the scheduled-task pattern delays execution until a determined time.
A light wave that is incident on a grating is split into several waves; the direction of these diffracted waves is determined by the grating spacing and the wavelength of the light. When the recorded light pattern is illuminated by only one of the plane waves used to create it, it can be shown that one of the diffracted waves is a re ...
An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (AF) [1] [2] is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles.
The polarization pattern of the sky is dependent on the celestial position of the Sun. While all scattered light is polarized to some extent, light is highly polarized at a scattering angle of 90° from the light source. In most cases the light source is the Sun, but the Moon creates the same pattern as well.