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Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. The article notes that Mystra is a manifestation of the ...
This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game.It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s.
At the outset of Rise of the Underdark, the goddess Mystra, the Queen of Magic, has been missing for a long time. Apart from a brief resurrection in a mortal body, no one has known Mystra's whereabouts ever since her apparent death during the Time of Troubles ( Baldur's Gate fans will remember that Bhaal, the Lord of Murder, also perished ...
Finder's Bane, by Kate Novak and Jeff Grubb (paperback, July 1997, ISBN 978-0-7869-0658-1; this book is also the 15th novel in the Harpers series) Fistandantilus Reborn, by Douglas Niles (paperback, July 1997, ISBN 978-0-7869-0708-3; this book is also the 2nd novel in the Dragonlance Lost Legends series)
The Earthmother - the goddess venerated by the Ffolk, the native human inhabitants of the islands. Kazgoroth, the Beast - the ancient enemy of the Earthmother, come to walk the Moonshae Isles to banish her from her domain. Tristan Kendrick - a prince and heir of the kingdom of Corwell, on the Moonshae island of Gwynneth. Deemed immature and ...
Glantri is a country ruled by and for magicians. [1] Designer Ken Rolston called Glantri "Quite an unusual D&D game setting", as it is a nation run by an aristocracy of magic-users, with disguised lycanthropes, vampires, necromancers, liches, and Immortals numbered among them; and "a nation where religion is prohibited, and where being a cleric is a capital offense".
Dark Tower was ranked the 21st greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [11] This is most noteworthy because Dark Tower was the only adventure module to make this list that was not produced by TSR, Inc. , the direct antecedent of Wizards of the Coast .