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The Digital Australia 2012 report, published by the IGEA, found that female participation in video gaming had risen to 48 per cent and the average age of an Australian video gamer had hit 32. [25] Traditional retail sales of video games in Australia during 2012 were $1.16 Billion; digital sales were estimated at $620 Million. [26]
Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
Hyper was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases (console and handheld), Hyper also covered arcade machines and classic games, as well as anime and DVD movies (once they became popular in Australia in '94 and '99) and also ...
In July 2014, Aristocrat agreed to buy Video Gaming Technologies for about $1.3 billion to triple its North American business amid falling profit in Australia. [7] On 10 August 2017, the company acquired mobile game developer Plarium for $500 million to enter into mobile gaming. [8]
Pages in category "Video game companies of Australia" The following 25 pages are in this category, out of 25 total. This list may not reflect recent changes. A.