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Jump was a cloud gaming service for indie developers founded by CEO Anthony Palma with early team members Russ Mester, Cade Peterson, and Sam Hain. The service launched September 19, 2017 with 63 games, after a successful closed beta running during the month of July before. [ 1 ]
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Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
The day the reservation system was launched, nearly 73% of the ratings Tempo received in the App Store were one-star, the lowest possible. [10] Previously, the application had received mainly five-star ratings. [11] On May 29, 2015, it was announced [12] that Tempo had been acquired by Salesforce.com. [13] The Tempo app was shut down on June 30 ...
Amazon Luna is a cloud gaming platform developed and operated by Amazon. [1] [2] [3] The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android. Games and channels from brands such as Ubisoft+ and Jackbox Games are accessed via the Luna+ paid subscription.
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Stadia was a cloud gaming service, [1] in which it requires an Internet connection and a device running either Chromium or a dedicated application. [2] Stadia elaborated upon YouTube's capacity to stream media to the user, as game streaming was seen as an extension of watching video game live streams, according to Google's Phil Harrison; the name "Stadia", the Latin plural of "stadium", was ...
In July 2015, JumpCloud added support for Google Apps to its cloud-based directory service. [17]In May 2020, JumpCloud added availability of its use through Apple’s Mobile Device Management (MDM), enabling managing of Apple macOS devices via the MDM protocol and support for deployment through Apple’s Device Enrollment Plan (DEP).
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