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Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.
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Algorithms Unlocked is a book by Thomas H. Cormen about the basic principles and applications of computer algorithms. [1] The book consists of ten chapters, and deals with the topics of searching, sorting, basic graph algorithms, string processing, the fundamentals of cryptography and data compression, and an introduction to the theory of computation.
Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein. The book is described by its publisher as "the leading algorithms text in universities worldwide as well as the standard reference for professionals". [ 1 ]
The offer of a so-called Knuth reward check worth "one hexadecimal dollar" (100 HEX base 16 cents, in decimal, is $2.56) for any errors found, and the correction of these errors in subsequent printings, has contributed to the highly polished and still-authoritative nature of the work, long after its first publication.
Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages.
Since algorithms are platform-independent (i.e. a given algorithm can be implemented in an arbitrary programming language on an arbitrary computer running an arbitrary operating system), there are additional significant drawbacks to using an empirical approach to gauge the comparative performance of a given set of algorithms.
The puzzles in the book cover a wide range of difficulty, and in general do not require more than a high school level of mathematical background. [3] William Gasarch notes that grouping the puzzles only by their difficulty and not by their themes is actually an advantage, as it provides readers with fewer clues about their solutions.