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The gameplay is a little different from standard Pass The Pigs in that players try to roll a position, or combination, as depicted on a card from the roll-card deck. Players take turns and whoever rolls it first wins the card and the points. If a player rolls the move pictured on the first roll they win the card plus a bonus roll.
The game was invented in 1948 by William H. Schaper, a manufacturer of small commercial popcorn machines in Robbinsdale, Minnesota.It was likely inspired by an earlier pencil-and-paper game where players drew cootie parts according to a dice roll and/or a 1939 game version of that using cardboard parts with a cootie board. [2]
Unlike most dice games, the value of the roll is not the sum of the dice. Instead, the highest die is multiplied by ten and then added to the other die. The roll is 21 and is 65. The highest roll is 21 which is called Mia, followed by the doubles from 66 to 11, and then all other rolls from 65 down to 31. Thus, the complete order of rolls (from ...
The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. Combinations of two dice, illustrated
The game consists of 13 rounds. In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls. After the first roll the player can save any dice they want and re-roll the other dice. This procedure is repeated after the second roll. The player has complete choice as to which dice to roll.
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Diceball! is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball.
If they roll the main, they win (throwing in or nicking). [1]: 169 If they roll a 2 or a 3, they lose (throwing out or outing). [1]: 169 If they roll an 11 or 12, the result depends on the main: [1]: 169 with a main of 5 or 9, they throw out with both an 11 and a 12; with a main of 6 or 8, they throw out with an 11 but nick with a 12;