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Crossfire is an online tactical first-person shooter game developed by Smilegate Entertainment for Microsoft Windows.It was first released in South Korea on May 3, 2007.. Due to its popularity in Asia, especially China and South Korea, it has become one of the world's most-played video games by player count, [1] with a lifetime total of 1 billion users in 80 countries worldwide. [2]
Crossfire Zero (or CrossFire Web in China) was a free spin-off first-person shooter PC game for China in 2017 and the Southeast Asian market released in January 2020. This game featured two game modes, one which offered classic modes such as S&D and Team Deathmatch and the other offering a Battle Royale style mode.
Smilegate is a South Korean video game company headquartered in Pangyo.It develops, publishes, and services online games on mobile and PC platforms. Established in South Korea in 2002, [2] it is the creator of Crossfire, an FPS game with over six million concurrent players across the globe, [3] and many more titles.
CrossfireX was a first-person shooter and the console version of Crossfire (2007). The free-to-play multiplayer component is similar to Counter-Strike: Global Offensive, which sees two opposing teams, representing two hostile private military factions, compete in game modes to complete objectives.
Tencent published Chinese versions of Smilegate Entertainment's Crossfire from 2007 [6] and Hi-Rez Studios' Smite from 2013. [7] Tencent gradually turned to mobile gaming in 2013. A game center with a sizable mobile game user base was launched by Mobile QQ and WeChat in the upcoming years. In order to become the biggest online gaming firm in ...
TiMi Studio Group (Chinese: 天美工作室群; pinyin: Tiānměi Gōngzuò Shìqún), a subsidiary of Tencent Games, is a video game development studio group headquartered in Shenzhen, China and offices in Singapore, Montréal, Seattle, Los Angeles, Chengdu, and Shanghai. TiMi generated an estimated revenue of $10 billion USD in 2020.
Once games, or software in general, become an obsolete product for a company, the tools and source code required to re-create the game are often lost or even actively destroyed and deleted.
Xfire, Inc. was founded in 2002 by Dennis "Thresh" Fong, Mike Cassidy, Max Woon, and David Lawee. [5] The company was formerly known as Ultimate Arena, but changed its name to Xfire when its desktop client Xfire became more popular and successful than its gaming website. [6]