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Hollow Knight is a 2017 Metroidvania video game developed and published by the Australian independent developer, Team Cherry. The player controls the Knight, an insectoid warrior exploring Hallownest, a fallen kingdom plagued by a supernatural disease.
IndieBox was a monthly independent video games (indie game) subscription box service. Working directly with the indie game developers, IndieBox designs and manufactures boxed collector's edition physical releases of games that are typically only available in digital form.
Christopher James Larkin is an Australian composer for video games, film, and television, best known for his work on Hollow Knight (2017) and its upcoming sequel Hollow Knight: Silksong. Some of his other works include Pac-Man 256, Outfolded, TOHU, and Hacknet.
These games included Hyper Light Drifter, Guacamelee!, Curse of the Dead Gods, Blasphemous, Skul: The Hero Slayer, and Hollow Knight. [36] [37] Celebrating the 20th anniversary of Motion Twin, the developers revealed the third paid expansion titled Dead Cells: The Queen and the Sea, which released on January 7, 2022. [38]
Zane was born in Chicago to Thalia and William George Zane Sr.; both were professional actors and founders of a school for medical technicians. [1] [2] His parents are of Greek descent (from Chios through his mother and Mani through his father); and his family's original surname, "Zanetakos", was anglicized to "Zane" by his parents.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
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Starmen.net, an online forum, began selling T-shirts and mugs in 2007 as a way to pay for the server costs of the site. One of the creators of the site stated, "Well, the ads weren't paying the bills, so we thought, 'What if we took the kinda-crappy print-on-demand stuff we’re making on CafePress, and we did it at a much higher-quality?'".