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The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey "knew I would bring a fresh approach to Call of Duty: World at War". Adam Levenson, the audio director of Activision ...
The Pacific-based campaign sees Private Joe Miller (a reference to Call of Duty: World at War protagonist C. Miller), alongside soldiers Sergeant Roebuck and Private Polonsky, fight their way through Japanese defenses in Guadalcanal, Betio, Saipan, and Okinawa.
Call of Duty: World at War – Final Fronts is the PlayStation 2 adaptation of Call of Duty: World at War. Developed by Rebellion Developments, Final Fronts features three campaigns involving the U.S. fighting in the Pacific theater, the Battle of the Bulge, and the British advancing on the Rhine River into Germany.
World at War offers a quick play mode that lets the player access any mission they have won in the campaign. World at War features console-style achievements, where the player receives an award for accomplishing a specific feat during gameplay, such as finishing a campaign or killing a certain number of enemies. [3]
It is the fourteenth main installment in the Call of Duty series and the first title in the series to be set primarily during World War II since Call of Duty: World at War in 2008. The game's campaign is set in the European theatre and is centered around a squad in the 1st Infantry Division following their battles on the Western Front and set ...
Call of Duty: World at War's IW 3.0 engine updated Texture streaming technology; Stereoscopic 3D support; Deferred lighting [64] Call of Duty: Modern Warfare 3 [65] [66] IW 5.0 (MW3 engine) 2011 Improved version of Call of Duty: Modern Warfare 2's IW 4.0 engine Improvements to texture streaming technology to allow for larger regions
It is the seventh title in the Call of Duty series and a sequel to Call of Duty: World at War. Set in the 1960s during the Cold War , the game's single-player campaign follows CIA operative Alex Mason as he attempts to recall specific memories to locate a numbers station set to instruct Soviet sleeper agents to deploy chemical weapons across ...
Call of Duty: World at War – Zombies (also known as simply Call of Duty: Zombies) was a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War . [ 1 ]