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  2. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    The Dukes of Hazzard: Racing for Home: Sinister Games SouthPeak Interactive: WIN, GBC, PS1 1999-11-30 The Dukes of Hazzard: Return of the General Lee: Ratbag Games: Ubisoft: PS2, Xbox 2004-09-28 Dust Racing 2D: Jussi Lind Jussi Lind WIN, LIN 2012-06-01 Dyad: Right Square Bracket Left Square Bracket Right Square Bracket Left Square Bracket PS3 ...

  3. Speed Dreams - Wikipedia

    en.wikipedia.org/wiki/Speed_Dreams

    Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku.Started in 2008 as a fork of the racing car simulator TORCS, [2] it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.

  4. Hard Drivin' - Wikipedia

    en.wikipedia.org/wiki/Hard_Drivin'

    Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

  5. Racing game - Wikipedia

    en.wikipedia.org/wiki/Racing_game

    Another notable EM game from the 1970s was The Driver, a racing-action game released by Kasco (Kansai Seiki Seisakusho Co.) that used 16 mm film to project full motion video on screen, though its gameplay had limited interaction, requiring the player to match their steering wheel, accelerator and brakes with movements shown on screen, much like ...

  6. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]

  7. Lucky & Wild - Wikipedia

    en.wikipedia.org/wiki/Lucky_&_Wild

    Although 3D racing games were becoming more popular by the early half of the 1990s, Kounoe chose to stick with 2D sprites and used them to create the illusion of a 3D world. [1] The arcade hardware it ran on, the Namco System 2, had strict limitations that made it difficult to work with during production. [1]