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  2. Legend of the Five Rings Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/Legend_of_the_Five_Rings...

    The fictional setting of Legend of the Five Rings is similar to feudal Japan, though it also includes aspects of other Asian cultures, as well as magic and mythical beasts. . There is no given name for the entire world which the setting describes, so "Rokugan" is used alternately to refer to the specific nation within the setting or to refer to the entire

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Magic Missile: A bolt of pure energy from the caster's fingertips. It strikes a target automatically, with multiple missiles launched at higher levels. [77] [78] The spell's ability to cause automatic damage makes it one of the most-used spells. [79] In the initial release of 4th edition, magic missile required an attack roll. The July 2010 ...

  4. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Dark fantasy: d20 System: Fantasy Flight Games: 2003-2009 Ptolus: Gaslamp fantasy: Planet of Praemal D&D 3rd edition: Malhavoc Press: 2002-2009 Urban Arcana: Gaslamp fantasy: Generic local setting d20 Modern: Wizards of the Coast: 2002-2003 Builds on a small campaign model and adds magic and monsters to the game, and rules for playing ...

  5. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  6. Midnight (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(role-playing_game)

    One major factor that separates the Midnight d20 game system from other fantasy games [3] is the choice of a heroic path during character creation. Since magic is proscribed, these paths instead give spell-like abilities to characters. As the characters advance in levels, they get new spell-like abilities, skills, or feats.

  7. d20 Modern - Wikipedia

    en.wikipedia.org/wiki/D20_Modern

    d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the Dungeons & Dragons 3rd Edition

  8. Warhammer Fantasy Roleplay - Wikipedia

    en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay

    Warhammer Fantasy Roleplay was first published in 1986 by Games Workshop. [6] The product was intended as an adjunct to the Warhammer Fantasy Battle tabletop game. A number of Games Workshop publications – such as the Realm of Chaos titles – included material for WFRP and WFB (and the Warhammer 40,000 science fiction setting), and a conversion system for WFB was published with the WFRP rules.

  9. Numenera - Wikipedia

    en.wikipedia.org/wiki/Numenera

    The world is utterly filled with "nanites" (the divine presence) that some beings in this universe can tap into and control. With a nod towards Clarke's Third Law, "any sufficiently advanced technology is indistinguishable from magic", [7] the setting treats technology with much the same approach as magic in a fantasy setting. The native tech ...