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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
UML class diagram depicting banking. Digital banking is part of the broader context for the move to online banking, where banking services are delivered over the internet. The shift from traditional to digital banking has been gradual, remains ongoing, and is constituted by differing degrees of banking service digitization.
A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...
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Classes have lifecycles which are modeled in Executable UML with a statechart diagram. The statechart diagram defines the states, transitions, events, and procedures that define a class' behaviour. Each state has only one procedure that is executed upon entry into that state. A procedure is composed of actions, which are specified in an action ...
An automated teller machine (ATM) is an electronic telecommunications device that enables customers of financial institutions to perform financial transactions, such as cash withdrawals, deposits, funds transfers, balance inquiries or account information inquiries, at any time and without the need for direct interaction with bank staff.
The term "UML state machine" can refer to two kinds of state machines: behavioral state machines and protocol state machines. Behavioral state machines can be used to model the behavior of individual entities (e.g., class instances), a subsystem, a package, or even an entire system.