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  2. Game Genie - Wikipedia

    en.wikipedia.org/wiki/Game_Genie

    The Super NES edition is incompatible with certain games, such as Star Fox [10] and Super Mario RPG: Legend of the Seven Stars, [11] as these games use pins that went unused in most games. It also has problems with the SNS-101, as only two codes can be used at a time. There are three known versions of the SNES Game Genie (v1, v1.1, v2). [12]

  3. Super Mario Bros. - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros.

    In 2004, a Game Boy Advance port of Super Mario Bros. (part of the Classic NES Series) was released, which had none of the extras or unlockables available in Super Mario Bros. Deluxe. Of that version, IGN noted that the version did not "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10. [ 160 ]

  4. List of Super NES enhancement chips - Wikipedia

    en.wikipedia.org/wiki/List_of_Super_NES...

    The hardware inside the Super Game Boy peripheral includes a Sharp SM83 [14] [15] core mostly identical to the CPU in the handheld Game Boy. [16] Because the Super NES is not powerful enough for software emulation of the Game Boy, the hardware for the entire handheld is inside of the cartridge. [17] Game Boy games however run approximately 2.4% ...

  5. Super Mario All-Stars - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_All-Stars

    In 1997, when the EGM staff ranked Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3 in its list of the best console games of all time, they specified the All-Stars edition for all three games. In the listing for Super Mario Bros. 3 (ranked at number 2), they noted, "Just a reminder: We're not including compilation games on our ...

  6. List of Super Nintendo Entertainment System games - Wikipedia

    en.wikipedia.org/wiki/List_of_Super_Nintendo...

    In North America, the final first-party game on the SNES was Kirby's Dream Land 3, released November 27, 1997. The best-selling game is Super Mario World , with over 20.6 million units sold. [ 2 ] [ 3 ] Despite the console's relatively late start, and the fierce competition it faced in North America and Europe from Sega 's Genesis/Mega Drive ...

  7. Memory management controller (Nintendo) - Wikipedia

    en.wikipedia.org/wiki/Memory_management...

    Games: Fire Emblem, Fire Emblem Gaiden, and Famicom Wars; This chip is only used in three games, all of which were released only for the Famicom in Japan, and were developed by Intelligent Systems. Functionally, it is nearly identical to the MMC2, with the only difference being that the MMC4 switches program ROM in 16KB banks instead of 8KB ...

  8. XBAND - Wikipedia

    en.wikipedia.org/wiki/XBAND

    The client-side system worked by manipulating the game's memory in a way similar to Game Genie or third-party computer game modifications do. [ 20 ] The XBand operating system was designed to ensure that connections are not lost due to phone activity; in the case of call waiting , the system would alert the user to the call and allow the game ...

  9. Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. - Wikipedia

    en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v...

    When Lewis Galoob's son first encountered the device, he became fascinated by the Game Genie's ability to make Mario jump higher. [5] Galoob agreed to distribute the Game Genie in North America, and Codemasters acquired every NES game available, so that they could discover and document the various "codes" that would alter the game's output. [4]