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In computer science, an integer literal is a kind of literal for an integer whose value is directly represented in source code.For example, in the assignment statement x = 1, the string 1 is an integer literal indicating the value 1, while in the statement x = 0x10 the string 0x10 is an integer literal indicating the value 16, which is represented by 10 in hexadecimal (indicated by the 0x prefix).
For example, in the Python programming language, int represents an arbitrary-precision integer which has the traditional numeric operations such as addition, subtraction, and multiplication. However, in the Java programming language , the type int represents the set of 32-bit integers ranging in value from −2,147,483,648 to 2,147,483,647 ...
An integral type with n bits can encode 2 n numbers; for example an unsigned type typically represents the non-negative values 0 through 2 n − 1. Other encodings of integer values to bit patterns are sometimes used, for example binary-coded decimal or Gray code, or as printed character codes such as ASCII.
The type int should be the integer type that the target processor is most efficiently working with. This allows great flexibility: for example, all types can be 64-bit. However, several different integer width schemes (data models) are popular.
Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...
For example, += and -= are often called plus equal(s) and minus equal(s), instead of the more verbose "assignment by addition" and "assignment by subtraction". The binding of operators in C and C++ is specified (in the corresponding Standards) by a factored language grammar, rather than a precedence table. This creates some subtle conflicts.
For example, it is possible to have the standard C++ string as a member of a union. The primary use of a union is allowing access to a common location by different data types, for example hardware input/output access, bitfield and word sharing, or type punning. Unions can also provide low-level polymorphism. However, there is no checking of ...