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  2. List of two-dimensional geometric shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_two-dimensional...

    This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.

  3. Geometry - Wikipedia

    en.wikipedia.org/wiki/Geometry

    Geometry (from Ancient Greek γεωμετρία (geōmetría) 'land measurement'; from γῆ (gê) 'earth, land' and μέτρον (métron) 'a measure') [1] is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. [2]

  4. Geometric modeling - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling

    Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.The shapes studied in geometric modeling are mostly two- or three-dimensional (solid figures), although many of its tools and principles can be applied to sets of any finite dimension.

  5. Shape - Wikipedia

    en.wikipedia.org/wiki/Shape

    In geometry, shape excludes information about the object's position, size, orientation and chirality. [1] A figure is a representation including both shape and size (as in, e.g., figure of the Earth). A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes.

  6. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    This is an accepted version of this page This is the latest accepted revision, reviewed on 2 December 2024. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Determining if parts of shapes are hidden by other shapes, due to 2D layering or 3D depth (hidden surface removal) Evaluating a function for each pixel covered by a shape ; Smoothing edges of shapes so pixels are less visible (anti-aliasing) Blending overlapping transparent shapes (compositing)

  8. Two-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Two-dimensional_space

    Two-dimensional spaces can also be curved, for example the sphere and hyperbolic plane, sufficiently small portions of which appear like the flat plane, but on which straight lines which are locally parallel do not stay equidistant from each-other but eventually converge or diverge, respectively.

  9. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc. However, they usually can model multiple layers (conceptually of ink, paper, or film; opaque, translucent, or transparent—stacked in a specific order.