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This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available. The developer, platform, and release date are provided where available.
First-person can be used as sole perspective in games belonging of almost any genre; first-person party-based RPGs and first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the gameplay.
Arnaldo Tamayo Méndez (born 29 January 1942) is a Cuban military officer, legislator, and former cosmonaut and the first person of African heritage in space. [1] [2] In 1980, as a member of the crew of Soyuz 38, he became the first Cuban citizen, the first Latin American, the first person of African descent, and the first person from a country in the Western Hemisphere other than the United ...
Maze, also known as Maze War, [a] is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center.
Brothers in Arms is a tactical shooter video game series by Gearbox Software, consisting of ten individual games. The core series consists of the first-person shooters Brothers in Arms: Road to Hill 30 (2005), Brothers in Arms: Earned in Blood (2005), and Brothers in Arms: Hell's Highway (2008).
Bodycount is a 2011 first-person shooter video game for the PlayStation 3 and Xbox 360. It was developed and published by Codemasters. It is considered a spiritual successor to the 2006 video game Black. The player assumes control of Jackson, a former mercenary resolving wars between countries under an organization called the "Network".
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A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions.