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Lunar: Eternal Blue [b] is a role-playing video game developed by Game Arts in association with Studio Alex for the Sega CD as the sequel to Lunar: The Silver Star.The game was originally released in December 1994 in Japan, and later in North America in September 1995 by Working Designs.
The Lunar series has spawned a variety of other works in the setting, including a manga series, two artbooks, as well as novelizations of The Silver Star, Magic School Lunar! and Eternal Blue. The console titles have generally been received very positively; the two PlayStation versions generally place well in considerations of the best games ...
Lunar Remastered Collection features updated versions of Lunar: Silver Star Story Complete (1996) and its sequel, Lunar 2: Eternal Blue Complete (1998), originally released on the Sega Saturn and PlayStation. Both games in turn are remakes of the Sega CD titles Lunar: The Silver Star (1992) and Lunar: Eternal Blue (1994).
1996: Lunar: Silver Star Story Complete (PlayStation / Sega Saturn) – contributed anime sequences; 1997: Silhouette Mirage – contributed anime sequences; 1997: Grandia - contributed animation support; 1998: Lunar 2: Eternal Blue Complete (PlayStation / Sega Saturn) – contributed anime sequences; 1998: Radiant Silvergun – contributed ...
[2] Many of the game's new battle features were adapted from Lunar: Eternal Blue, including the auto-battle feature that allows players to set moves and actions in advance. [3] While in combat, a player may choose to attack an enemy, move about the battlefield, use magic or items, stand their ground and defend, or flee the battle entirely.
They applied foil stamps and extensive artwork to their packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in greyscale. Also, every manual came with notes describing the translation process and procedure of their games, usually found on the last ...
Toshiyuki Kubooka (窪岡 俊之, Kubooka Toshiyuki, born 19 December 1963) is a Japanese animator, character designer, and director. He is particularly known for his work on the Giant Robo OVA series, as well as his work on the Lunar series and The Idolmaster.
After working on its sequel Lunar: Eternal Blue (1994), his most successful and memorable video game would be Grandia (1997), which featured an innovative battle system and a strong story. Grandia is considered one of the strongest role-playing games during the 32-bit era and had two sequels produced. [2]