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  2. ICONIX - Wikipedia

    en.wikipedia.org/wiki/ICONIX

    ICONIX is a software development methodology which predates both the Rational Unified Process (RUP), Extreme Programming (XP) and Agile software development. Like RUP, the ICONIX process is UML Use Case driven but more lightweight than RUP. ICONIX provides more requirement and design documentation than XP, and aims to avoid analysis paralysis ...

  3. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  4. Class-responsibility-collaboration card - Wikipedia

    en.wikipedia.org/wiki/Class-responsibility...

    Class-responsibility-collaboration (CRC) cards are a brainstorming tool used in the design of object-oriented software. They were originally proposed by Ward Cunningham and Kent Beck as a teaching tool [1] but are also popular among expert designers [2] and recommended by extreme programming practitioners. [3]

  5. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" is a particular instance as adopted by a ...

  6. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  7. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    1999: Kent Beck published the first edition of the book Extreme Programming Explained, introducing Extreme Programming (XP), [4] and the usage of user stories in the planning game. 2001: Ron Jeffries proposed a "Three Cs" formula for user story creation: [5] The Card (or often a post-it note) is a tangible physical token to hold the concepts;

  8. Model-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Model-driven_architecture

    The MDA model is related to multiple standards, including the Unified Modeling Language (UML), the Meta-Object Facility (MOF), XML Metadata Interchange (XMI), Enterprise Distributed Object Computing (EDOC), the Software Process Engineering Metamodel (SPEM), and the Common Warehouse Metamodel (CWM).

  9. Martin Fowler (software engineer) - Wikipedia

    en.wikipedia.org/wiki/Martin_Fowler_(software...

    Martin Fowler (18 December 1963) is a British software developer, [2] author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book Refactoring popularised the practice of code ...