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  2. Fundamental Concepts in Programming Languages - Wikipedia

    en.wikipedia.org/wiki/Fundamental_Concepts_in...

    Fundamental Concepts in Programming Languages were an influential set of lecture notes written by Christopher Strachey for the International Summer School in Computer Programming at Copenhagen in August, 1967.

  3. Note G - Wikipedia

    en.wikipedia.org/wiki/Note_G

    Her notes, along with her translation, were published in 1843. [ 6 ] [ 7 ] In the modern era , thanks to more readily available computing equipment and programming resources, Lovelace's algorithm has since been tested, after being "translated" into modern programming languages.

  4. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    It is important to note that there is no one particular coding convention for any programming language. Every organization has a custom coding standard for each type of software project. It is, therefore, imperative that the programmer chooses or makes up a particular set of coding guidelines before the software project commences.

  5. Whether Wordle, Snapchat or Duolingo, sometimes it's all ...

    www.aol.com/lifestyle/whether-wordle-snapchat...

    But for many, a streak means one thing and one thing only: how long you can consistently log activity through an app, be it a game like Wordle, a language-learning program like Duolingo, a social ...

  6. File:Formation of the Primitive Streak.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Formation_of_the...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    A rubber duck in use by a developer to aid debugging. In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language.

  8. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  9. File:C Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:C_Programming.pdf

    English: Printable pdf version of C Programming Wikibook. This file was created with MediaWiki to LaTeX . The LaTeX source code is attached to the PDF file (see imprint).