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Think-pair-share is a collaborative teaching strategy first proposed by Frank Lyman of the University of Maryland in 1987. It can be used to help students form individual ideas, discuss and share with the others in-group. It can be used before reading or teaching a concept and works better with smaller groups. [1]
Team-based learning (TBL) is a collaborative learning and teaching strategy [1] that enables people to follow a structured process to enhance student engagement and the quality of student or trainee learning. [2]
Cold calling is a teaching methodology based around the teacher asking questions to students without letting the students know beforehand who will be called upon to answer by the teacher. Cold calling aims to increase inclusion in the classroom [28] and active learning as well as student engagement and participation. [29]
After preparation by the teacher, students become responsible for their own learning and teaching. The new material is divided into small units and student groups of not more than three people are formed. [5] Students are then encouraged to experiment to find ways to teach the material to the others.
A Minnesota teacher’s lesson on kindness is going viral. Natalie Ringold calls it the “30 seconds or less” concept and it’s meant to demonstrate the power of words.
Establishing procedures, like having children raise their hands when they want to speak, is a type of classroom management technique. Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction.
Teachers and teacher trainers in formal school settings at the primary school level play a role in strengthening the rule of law RoL and global citizenship through education by integrating it into their lessons and planning. [18] Such approaches include resources in classrooms, out-of-classrooms and school-family-community engagement. [18]
In interactive learning, people collaborate to share information. The concept of serious games involves immersing students in virtual worlds by means of role-playing and interactive games; it is similar to the concept of distance education .