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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    An inherited class is called a subclass of its parent class or super class. The term inheritance is loosely used for both class-based and prototype-based programming, but in narrow use the term is reserved for class-based programming (one class inherits from another), with the corresponding technique in prototype-based programming being instead ...

  3. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    There are methods that a subclass cannot override. For example, in Java, a method that is declared final in the super class cannot be overridden. Methods that are declared private or static cannot be overridden either because they are implicitly final. It is also impossible for a class that is declared final to become a super class. [9]

  4. Twin pattern - Wikipedia

    en.wikipedia.org/wiki/Twin_pattern

    There will be two or more parent classes which are used to be inherited. There will be sub-classes each of which is derived from one of the super-classes. The sub-classes are mutually linked via fields, and each sub-class may override the methods inherited from the super-class. New methods and fields are usually declared in one sub-class. [1]

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    This can require significantly less programming effort if the base class contains many methods providing default behavior and only a few of them need to be overridden within the derived class. For example, in the C# code below, the variables and methods of the Employee base class are inherited by the HourlyEmployee and SalariedEmployee derived ...

  6. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    The class hierarchy can be as deep as needed. The instance variables and methods are inherited down through the levels and can be redefined according to the requirement in a subclass. In general, the further down in the hierarchy a class appears, the more specialized its behavior.

  7. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    Final variables can be used to construct trees of immutable objects. Once constructed, these objects are guaranteed not to change anymore. To achieve this, an immutable class must only have final fields, and these final fields may only have immutable types themselves. Java's primitive types are immutable, as are strings and several other classes.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    For example, class UnicodeConversionMixin might provide a method unicode_to_ascii() when included in class FileReader and class WebPageScraper, which do not share a common parent. Abstract classes cannot be instantiated into objects; they exist only for inheritance into other "concrete" classes that can be instantiated.