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  2. John of Morigny - Wikipedia

    en.wikipedia.org/wiki/John_of_Morigny

    The Book of Prayers in John's Flowers of Heavenly Teaching adapts the structure and goals of a work of late medieval ritual magic known as the Ars Notoria. Both works direct the reader through a long and detailed series of fasts and prayers that promise to give the reader knowledge of the liberal arts and improve memory, eloquence and perseverance.

  3. Ars Notoria - Wikipedia

    en.wikipedia.org/wiki/Ars_Notoria

    The Ars Notoria (in English: Notory Art) is a 13th-century Latin textbook of magic (now retroactively called a grimoire) from northern Italy.It claims to grant its practitioner an enhancement of their mental faculties, the ability to communicate with angels, and earthly and heavenly knowledge through ritual magic.

  4. The Order of Hermes - Wikipedia

    en.wikipedia.org/wiki/The_Order_of_Hermes

    In the 2014 book Designers & Dragons: The '90s, game historian Shannon Appelcline commented that compared to previous Ars Magica releases Bats of Mercille and The Stormrider, "The Order of Hermes (1989) was a much more notable product. It developed the idea of 12 different wizardly organizations that players could join in Ars Magica. The new ...

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    www.aol.com/games/play/aol-inc/the-book-of-treasures

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Covenants (Ars Magica) - Wikipedia

    en.wikipedia.org/wiki/Covenants_(Ars_Magica)

    Covenants is a supplement presenting rules and guidelines on how to create a "covenant" (a group or community) of wizards. At the start of an Ars Magica campaign, the characters of all the players at the table are considered to be in the same covenant, so using this book enables the players to act together to design a covenant that best matches the community they all represent.

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  8. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  9. Library calls on witches to help translate 17th century spellbook

    www.aol.com/news/library-calls-witches-help...

    According to the Smithsonian, the Newberry Library in Chicago is crowdsourcing translations for three 1 century manuscripts dealing with charms, spirits and other manners of magical practice ...