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  2. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the late 1990s. Originally located on a dedicated Game Control Adapter expansion card , the game port was later integrated with PC sound cards , and still later on the PC's motherboard.

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    The revised joystick still featured a gameport connector but had additional circuitry for interfacing with USB, and was bundled with a USB converter (a DIY converter project exists). Original Precision Pros remain incompatible with this converter, [9] but a user made converter exists. [5]

  4. USB-C - Wikipedia

    en.wikipedia.org/wiki/USB-C

    USB-C plug USB-C (SuperSpeed USB 5Gbps) receptacle on an MSI laptop. USB-C, or USB Type-C, is a 24-pin connector (not a protocol) that supersedes previous USB connectors and can carry audio, video, and other data, to connect to monitors or external drives. It can also provide and receive power, to power, e.g., a laptop or a mobile phone.

  5. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The ST implementation of the joystick port lacked analog input, the following STE model introduced an enhanced joystick port which used a 15-pin dsub that had analog support. The Commodore Amiga had a complete two-port implementation known as gameports. Unlike earlier systems that had to be interpreted by examining bits in registers, the Amiga ...

  6. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    A number of different joystick adapters have been constructed for use with the C64. The Classical Games / Protovision adapter is by far supported by the largest number of games. While building instructions are available for most of the adapters, a few adapters are also available commercially.

  7. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...