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  2. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  3. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    For example, the decimal number 123456789 cannot be exactly represented if only eight decimal digits of precision are available (it would be rounded to one of the two straddling representable values, 12345678 × 10 1 or 12345679 × 10 1), the same applies to non-terminating digits (. 5 to be rounded to either .55555555 or .55555556).

  4. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    Some programming languages (or compilers for them) provide a built-in (primitive) or library decimal data type to represent non-repeating decimal fractions like 0.3 and −1.17 without rounding, and to do arithmetic on them. Examples are the decimal.Decimal or num7.Num type of Python, and analogous types provided by other languages.

  5. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    Rounding to a specified power is very different from rounding to a specified multiple; for example, it is common in computing to need to round a number to a whole power of 2. The steps, in general, to round a positive number x to a power of some positive number b other than 1, are:

  6. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc. The floating-point environment functions and types are defined in <fenv.h> header (<cfenv> in C++).

  7. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    Numbers with a magnitude strictly larger than k are rounded to the corresponding infinity. [18] "Round to nearest, ties to even" is the default for binary floating point and the recommended default for decimal. "Round to nearest, ties to away" is only required for decimal implementations. [19]

  8. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal ...

  9. Arithmetic shift - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_shift

    This is different from the way rounding is usually done in signed integer division (which rounds towards 0). This discrepancy has led to bugs in a number of compilers. [8] For example, in the x86 instruction set, the SAR instruction (arithmetic right shift) divides a signed number by a power of two, rounding towards negative infinity. [9]