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  2. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  3. MP3 - Wikipedia

    en.wikipedia.org/wiki/MP3

    MPEG-2.5 Audio Layer III frames are limited to only 8 bit rates of 8, 16, 24, 32, 40, 48, 56 and 64 kbit/s with 3 even lower sampling rates of 8, 11.025, and 12 kHz. [citation needed] On earlier systems that only support the MPEG-1 Audio Layer III standard, MP3 files with a bit rate below 32 kbit/s might be played back sped-up and pitched-up.