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As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
MPEG-2.5 Audio Layer III frames are limited to only 8 bit rates of 8, 16, 24, 32, 40, 48, 56 and 64 kbit/s with 3 even lower sampling rates of 8, 11.025, and 12 kHz. [citation needed] On earlier systems that only support the MPEG-1 Audio Layer III standard, MP3 files with a bit rate below 32 kbit/s might be played back sped-up and pitched-up.