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  2. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.

  3. External variable - Wikipedia

    en.wikipedia.org/wiki/External_variable

    The static keyword (static and extern are mutually exclusive), applied to the definition of an external variable, changes this a bit: the variable can only be accessed by the functions in the same module where it was defined. But it is possible for a function in the same module to pass a reference (pointer) of the variable to another function ...

  4. Initial and terminal objects - Wikipedia

    en.wikipedia.org/wiki/Initial_and_terminal_objects

    Let 1 be the discrete category with a single object (denoted by •), and let U : C → 1 be the unique (constant) functor to 1. Then An initial object I in C is a universal morphism from • to U. The functor which sends • to I is left adjoint to U. A terminal object T in C is a universal morphism from U to •.

  5. Static variable - Wikipedia

    en.wikipedia.org/wiki/Static_variable

    In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...

  6. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The capturing of final variables enables capturing variables by value. Even if the variable to capture is non-final, it can always be copied to a temporary final variable just before the class. Capturing of variables by reference can be emulated by using a final reference to a mutable container, for example, a one-element array. The local class ...

  7. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    For example, if an object of type Wolf that inherits Animal is created, and both have custom destructors, the one called will be the one declared in Wolf. In manual memory management contexts, the situation can be more complex, particularly in relation to static dispatch. If an object of type Wolf is created but pointed to by an Animal pointer ...

  8. Static dispatch - Wikipedia

    en.wikipedia.org/wiki/Static_dispatch

    In computing, static dispatch is a form of polymorphism fully resolved during compile time. It is a form of method dispatch, which describes how a language or environment will select which implementation of a method or function to use.

  9. Static library - Wikipedia

    en.wikipedia.org/wiki/Static_library

    Any static library function can call a function or procedure in another static library. The linker and loader handle this the same way as for kinds of other object files. Static library files may be linked at run time by a linking loader (e.g., the X11 module loader). However, whether such a process can be called static linking is controversial.