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  2. Video game conversion - Wikipedia

    en.wikipedia.org/wiki/Video_game_conversion

    (1982) by Universal was the first hit arcade game sold as a conversion kit. [5] [6] After the golden age of arcade video games came to an end circa 1983, the arcade video game industry began recovering circa 1985 with the arrival of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the Nintendo VS.

  3. Saab 9-7X - Wikipedia

    en.wikipedia.org/wiki/Saab_9-7X

    The Saab 9-7X was introduced in 2004 for the 2005 model year and was made by General Motors, and the 9-7X was also built on the GMT360 platform, which is the same platform that the Chevrolet TrailBlazer, GMC Envoy, Isuzu Ascender, Oldsmobile Bravada, and Buick Rainier were all built on.

  4. Torsion constant - Wikipedia

    en.wikipedia.org/wiki/Torsion_constant

    The torsion constant or torsion coefficient is a geometrical property of a bar's cross-section. It is involved in the relationship between angle of twist and applied torque along the axis of the bar, for a homogeneous linear elastic bar. The torsion constant, together with material properties and length, describes a bar's torsional stiffness.

  5. Torque converter - Wikipedia

    en.wikipedia.org/wiki/Torque_converter

    ZF torque converter cut-away A cut-away model of a torque converter. A torque converter is a device, usually implemented as a type of fluid coupling, that transfers rotating power from a prime mover, like an internal combustion engine, to a rotating driven load.

  6. Twist-beam rear suspension - Wikipedia

    en.wikipedia.org/wiki/Twist-beam_rear_suspension

    The twist-beam rear suspension (also torsion-beam axle, deformable torsion beam, or compound crank) is a type of automobile suspension based on a large H- or C-shaped member. The front of the H attaches to the body via rubber bushings , and the rear of the H carries each stub-axle assembly, on each side of the car.

  7. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    2.4 Arc-length, curvature and torsion from Cartesian coordinates. ... Geographic coordinate conversion; Transformation matrix; References. Arfken, George (2013).