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Silicon Graphics Image (SGI) or the RGB file format is the native raster graphics file format for Silicon Graphics workstations. [4] The format was invented by Paul Haeberli. [4] It can be run-length encoded (RLE). FFmpeg and ImageMagick, among others, support this format.
This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware. RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any ...
A color in the RGB color model is described by indicating how much of each of the red, green, and blue is included. The color is expressed as an RGB triplet (r,g,b), each component of which can vary from zero to a defined maximum value. If all the components are at zero the result is black; if all are at maximum, the result is the brightest ...
This is a list of file formats used by computers, ... Contains a raw color palette and consists of 256 24-bit RGB colour values. ASE – Adobe Swatch Exchange.
Depending on subsampling, the formats can largely be described as 4:4:4, 4:2:2, and 4:2:0p. The apostrophe after the Y is often omitted, as is the "p" (for planar) after YUV420p. In terms of actual file formats, 4:2:0 is the most common, as the data is more reduced, and the file extension is usually ".YUV".
Magick image file format ImageMagick Studio .miff ImageMagick: MRW: Minolta RAW Minolta.mrw ORF: Olympus RAW Olympus: TIFF .orf PAM: portable arbitrary map file format .pam image/x-portable-arbitrarymap Yes PBM: Portable Bitmap File Format ASCII.pbm image/x-portable-bitmap Yes PCX: ZSoft PC Paintbrush File ZSoft Corporation.pcx, .pcc, .dcx ...
A second variant of the format uses the XYZ color model with a shared exponent. The mime type and file extension are identical, thus applications reading this file format need to interpret the embedded information on the color model. Greg Ward provides code to handle RGBE files in his Radiance renderer.
In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.