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  2. Dispose pattern - Wikipedia

    en.wikipedia.org/wiki/Dispose_pattern

    In object-oriented programming, the dispose pattern is a design pattern for resource management.In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.

  3. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  4. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    In some cases, object destruction consists solely of deallocating memory, particularly with garbage-collection, or if the object is a plain old data structure. In other cases, cleanup is performed prior to deallocation, particularly destroying member objects (in manual memory management), or deleting references from the object to other objects ...

  5. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    Further, objects with circular references will not be collected by a simple reference counter, and will live indeterminately long; even if collected (by more sophisticated garbage collection), destruction time and destruction order will be non-deterministic. In CPython there is a cycle detector which detects cycles and finalizes the objects in ...

  6. Smart pointer - Wikipedia

    en.wikipedia.org/wiki/Smart_pointer

    More generally, they make object destruction automatic: an object controlled by a smart pointer is automatically destroyed (finalized and then deallocated) when the last (or only) owner of an object is destroyed, for example because the owner is a local variable, and execution leaves the variable's scope.

  7. Object resurrection - Wikipedia

    en.wikipedia.org/wiki/Object_resurrection

    A resurrected object may be treated the same as other objects, or may be treated specially. In many languages, notably C#, Java, and Python (from Python 3.4), objects are only finalized once, to avoid the possibility of an object being repeatedly resurrected or even being indestructible; in C# objects with finalizers by default are only finalized once, but can be re-registered for finalization.

  8. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    One benefit of a thread pool over creating a new thread for each task is that thread creation and destruction overhead is restricted to the initial creation of the pool, which may result in better performance and better system stability. Creating and destroying a thread and its associated resources can be an expensive process in terms of time.

  9. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    Via stack-allocated objects, C++ supports scoped resource management, a technique used to automatically manage memory and other system resources that supports deterministic object destruction. While scoped resource management in C++ cannot be guaranteed (even objects with proper destructors can be allocated using new and left undeleted) it ...