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  2. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  3. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    For an alternative to the regular Xbox controller, consider a PC controller for cross-compatibility.. How We Selected. Many of our recommendations for the best Xbox controllers come from hands-on ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action. In video games the term is often used to describe any latency between input and the game engine , monitor , or any other part of the signal chain reacting to that input, though all contributions of ...

  5. Brawlhalla - Wikipedia

    en.wikipedia.org/wiki/Brawlhalla

    Brawlhalla is a free-to-play platform fighting game developed by Blue Mammoth Games. It was originally released for macOS , PlayStation 4 and Windows in 2017, with ports for Nintendo Switch , Xbox One , Android and iOS released later.

  6. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  7. Compensator (control theory) - Wikipedia

    en.wikipedia.org/wiki/Compensator_(control_theory)

    Usually, it is done by conditioning the input or the output to that system. There are three types of compensators: lag, lead and lag-lead compensators. Adjusting a control system in order to improve its performance might lead to unexpected behaviour (e.g., poor stability or even instability by increasing the gain value).

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is usually ...

  9. Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Group_delay_and_phase_delay

    The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.

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