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Midnight Club II is a 2003 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the sequel to Midnight Club: Street Racing , published for the PlayStation 2 , Xbox and Microsoft Windows and first in series to feature motorcycles.
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Midnight Club 3: Dub Edition is a 2005 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the third installment in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving.
GameSpot ' s Jeff Gerstmann called it "more accessible than its nearest competition, Midnight Club II." [26] The game was a competitor on the PlayStation 2, and developed by Rockstar San Diego, who had developed the previous two Midtown Madness games as Angel Studios. [26] Opinions on the game's environments were varied.
Midnight Club 3: DUB Edition Remix is an updated version of Midnight Club 3. This edition has an extra map of Tokyo updated from Midnight Club 2 which adds new missions to the game. Along with that come several new cars, new races, new battle maps, rims, vinyls, hydraulics, body kits, and music.
The game features only a portion of Los Angeles, using a slightly modified version of the L.A. map from Midnight Club II. Making up for this, the game features another playable city, Tokyo, which uses the same map from Midnight Club 3: DUB Edition Remix. Unlike the console version, the police do not chase the player in "Cruise" mode, but the ...
Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene . Two distinct versions of the game were released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform.
The finished game was released to retailers on May 18, with full distribution completed by May 27. [ 2 ] Midtown Madness is distinct from other racing games of its time, especially those influenced by the Need for Speed series, in providing an open environment rather than a closed circuit. [ 3 ]