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Flight Simulator X was released in two editions: Standard and Deluxe. Compared to the Standard Edition, the Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air traffic control (ATC) for other online users with a radar screen.
Acceleration introduces new features to Flight Simulator X, including 30 new single-player and 19 multiplayer missions, three new aircraft: the F/A-18A Hornet, EH-101 helicopter and the P-51D Mustang, and new scenery enhancements for sites including Berlin, Istanbul, Cape Canaveral and the Edwards Air Force Base.
Microsoft Flight Simulator X is the third most recent major release of Microsoft Flight Simulator, and the last one developed by Aces Game Studio. It includes a graphics engine upgrade and compatibility with preview DirectX 10 and Windows Vista. It was released on October 17, 2006, in North America.
While generally not as complex as PC based simulators, console flight simulators can still be enjoyable to play, though their 'simulation' status is disputed by many in the flight simulation community. In 2020, Microsoft released Microsoft Flight Simulator 2020 to Xbox consoles, increasing the presence of flight simulators on console devices.
Released in October 2001, and is the 8th installment of the Microsoft Flight Simulator video game series. A version called Professional Edition was released at the same time as standard edition that added two aircraft, a flight instructor feature, and an editor to create buildings and aircraft.
Microsoft Flight is an amateur flight simulation from Microsoft Studios created as a spin-off of the Microsoft Flight Simulator series. [2] The game [2] is offered "free-to-play"; charging players for downloading extra content, aircraft or scenery. [3]
Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1976, about flight simulation using 3-D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded Sublogic Corporation to commercialize his ideas.
In Windows NT, the OS was pure 32-bit, except parts for compatibility with 16-bit applications, and only generic thunks were available to thunk from Win16 to Win32, as for Windows 95. The Platform SDK shipped with a compiler that could produce the code needed for these thunks.