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"Linear genetic programming" is unrelated to "linear programming". Linear genetic programming (LGP) [1] is a particular method of genetic programming wherein computer programs in a population are represented as a sequence of register-based instructions from an imperative programming language or machine language. The adjective "linear" stems ...
The discovery of linear time algorithms for linear programming and the observation that the same algorithms could in many cases be used to solve geometric optimization problems that were not linear programs goes back at least to Megiddo (1983, 1984), who gave a linear expected time algorithm for both three-variable linear programs and the ...
HiGHS has implementations of the primal and dual revised simplex method for solving LP problems, based on techniques described by Hall and McKinnon (2005), [6] and Huangfu and Hall (2015, 2018). [ 7 ] [ 8 ] These include the exploitation of hyper-sparsity when solving linear systems in the simplex implementations and, for the dual simplex ...
However, some problems have distinct optimal solutions; for example, the problem of finding a feasible solution to a system of linear inequalities is a linear programming problem in which the objective function is the zero function (i.e., the constant function taking the value zero everywhere).
Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice.
Linear production game (LP Game) is a N-person game in which the value of a coalition can be obtained by solving a linear programming problem. It is widely used in the context of resource allocation and payoff distribution. Mathematically, there are m types of resources and n products can be produced out of them.
The configuration linear program (configuration-LP) is a linear programming technique used for solving combinatorial optimization problems. It was introduced in the context of the cutting stock problem. [1] [2] Later, it has been applied to the bin packing [3] [4] and job scheduling problems.
An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...