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Youth subculture is a youth-based subculture with distinct styles, behaviors, and interests. Youth subcultures offer participants an identity outside of that ascribed by social institutions such as family, work, home and school. Youth subcultures that show a systematic hostility to the dominant culture are sometimes described as countercultures ...
Researchers have characterized youth culture as embodying values that are "in conflict with those of the adult world". [13] Common concerns about youth culture include a perceived lack of interest in education, involvement in risky behaviors like substance use and sexual activity, and engaging extensively in leisure activities. [14]
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An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
They are a youth subculture that emerged in the 1950s and early 1960s from predominantly working class and lower-class teenagers and young adults in the United States and Canada. The subculture remained prominent into the mid-1960s and was particularly embraced by certain ethnic groups in urban areas , particularly Italian Americans , Hispanic ...
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Greasers are a youth subculture that emerged in the 1950s and early 1960s from predominantly working class and lower-class teenagers and young adults in the United States and Canada. The subculture remained prominent into the mid-1960s and was particularly embraced by certain ethnic groups in urban areas , particularly Italian Americans and ...
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